![]() ![]() In the "User Defined" tab of the mesh's properties, enter: TYPE = "collision_shell". To create a collision model, Make a mesh that represents the basic shape of your model. Under "Blinn Basic Paramaters", pick your TGA/ PNG texture for the Diffuse and the Opacity channels.Ī3: To correct collision: Collision detection is no longer done by using a combination of a bounding box and non-renderable mesh. Once that is finished, follow the above steps but instead, select "Glass" as the material. The transparency level is controlled in the alpha channel of your texture, the color of the glass is done in the main channels. It is created by a combination of a texture with an alpha channel, (TGA/ PNG) and 3ds max settings. Do this for each material slot and export normally.Ī2: To correct glass: Glass is no longer created by a checkbox selection field. For most items, use "Default" in the pull down section. Back in the Material Editor, you will now see a new category called "Material Attributes". If you do not see EDModelTool, Click 'More' in the Utilities tab and select it. Then click on Utilities, EDModelTool, then click "Make Cool". This is done by opening the Material Editor (M key). The only difference will be some touch-up work to make it compatible.Ĥ) What are the biggest touch up things that need to be done?Ī1: To correct textures: Textures need to have a special material type assigned to them. What do I need to do?Ī: EDM has supports all arguments that LOM has. LOM format?Ī: EDM is a much more flexible method and has the ability for Specular and Normal maps along with other features.ģ) I am currently working a model/ have a finished model that I made for the. Link for standalone Modelviewer: (Last verified version is 115338.), (Only works on 64bit systems)Ī: EDM is the new format that began with DCS: A-10C.Ģ) How is it different than the old. DO NOT use anything 62806 or before ) (Plugins are now only for 圆4 versions of 3DS Max) Link for EDM plugins: (Use the most recent builds. I personally use 3ds max 2010, so if there is any issue where someone would like me to look at something, please save your file for version 2010. Since some items such as glass making, and alpha channels have changed, please ask your questions here and I will try my best to answer them. The package is built every night, hence why there are many files. Here is the location to get the newest EDM tools. ![]()
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